Real-Time Massive Model Rendering
Jean-Daniel
Nahmias
Supervised by Anthony Steed
Computer Science Department,


Master’s Thesis
Msc Vision, Imaging, & Virtual Environments
September 2002
Real-Time Massive Model Rendering
Jean-Daniel
Nahmias
Supervised by Anthony Steed
Computer Science Department,
Master’s Thesis
Msc Vision, Imaging, & Virtual Environments
September 2002
Abstract
Disclaimer
This report is submitted as part requirement for the MSc Degree
in Vision Imaging and Virtual
Environments at
2.3.1 Per-Object Image Warping with
Layered Impostors [5]
Figure 13 Example of remaining gap
artefacts
5.2 OpenGL Issues & Getting the
most out of the GPU
5.3 Oct-Tree Implementation Details
5.4 Other details addressed after
testing
6.2.1 Windows Timing Functions
6.2.2 Evaluating the Rendering
Pipeline
7.2 Tuning Pipeline 3-5 by Balancing
Oct-Tree
7.3 Tuning Pipeline 5 with Temporal
Coherence
7.4 Rendering Pipeline Comparisons
There are various fields including Computer Aided Design and Scientific Visualization that require the interactive display of large and complex 3D virtual environments. There is a very strong motivation for the performance of the display of these systems to be high (i.e. Real-Time). The performance of display systems is usually measured in frames per second. This is the total number of images that are sent to the display in one second and is a g